Showing posts with label Blackwyrm Barony. Show all posts
Showing posts with label Blackwyrm Barony. Show all posts

1.07.2013

NEWS IN THE BLACKWYRM BARONY

I'm delighted by Chris Kutalik's news system in his Hill Cantons campaign. Examples of what I'm talking about can be found here, here and in general all over his (amazing) blog. I have no clue on how he comes up with such brilliant stuff, but I want to do something similar for the Blackwyrm Barony, so here's a tentative table:

  1. Village riot
  2. City riot
  3. Betrayal
  4. Chaos raid
  5. Bad omens
  6. Political conflict
  7. Witch hunt
  8. Solitary monster hunts the wilderness
  9. Plague
  10. Guild war
  11. New religion in town
  12. Extra taxation
  13. Festival
  14. New law
  15. Diplomatic situation
  16. ...?
I'm aiming to 20/30 entries in a similar fashion. Feel free to submit your own!

12.28.2012

THE BLACKWYRM BARONY

Click to enlarge

The Blackwyrm Barony is located in a narrow vale surrounded by bare woods and steep mountains: a grim, medieval borderland where civilization grasps to survive against those savage beings who dwell in the wilderness, and other nameless horrors which seldom crawls out of the forest to unleash dead and bane upon the helpless mortals. The region is especially famous for the Putrescent Vaults of Yoth (hex 0803), a vast and mostly unexplored mega-complex of underground halls and twisted corridors, supposedly the burial place of a mysterious, otherworldly race that left the planet eons ago. The House Blackwyrm rule over the Barony for thirteen generations, maintaining the status quo by means of brutal acts of repression. They rose to power when their ancestor, Eric Blackwyrm, slayed the dragon Smorg who had settled in the vale several years before, tyrannizing the inhabitants with incessant requests of sacrifices not to burn the whole place down to ashes. The words on their coat of arms say Debes Mihi Unum, "you owe me one", and none in the Barony ever questioned it.

Main Campaign Areas and Motives
  • The Putrescent Vaults of Yoth are kind of a lovecraftian mega-dungeon, constructed by the Serpent-kin to hide from the upper world and populated by all kind of unspeakable horrors.
  • Struggle against the tyranny of the House Blackwyrm by unearthing their terrible secret: the pact between Eric and the dragon Smorg, who faked his death in change of quiet and secret sacrifices and still lurks in his cave beneath the Devil's Pit (hex 0903). (Yes, the dragon's lair and the vaults may be loosely connected).
  • The tomb of Eric Blackwyrm (hex 0905), possible location for The Tomb of Horrors.
Rules
  • Most likely Labyrinth Lord
  • Realms of Crawling Chaos
  • Carcosa and Realm of Chaos mutation tables